Simulating the simple act of driving a high-performance car is reserved for car enthusiasts only.
Having been pushed back not just once, but twice in one week, it would seem that the "best looking racing game" may not be in anyone’s hands until "mid-May." It was originally supposed to be out in November. Then February. Then roughly this month, followed by roughly this week. But, plans changed. Oh well, I’m not torn up about it.
In Project CARS, a perfect example of the realistic but mundane "genre" of driving simulator, you drive a car. Hoo boy, do you drive a car. In a race, even.
Fellow simulators such as Forza Motorsport and Gran Turismo also double as racing games for people who fetishize sports cars but have no imagination. If racing games were on a scale from hard (realism) to soft (fantasy), these games err to the extreme of the hard side. Automobiles have been featured in video games for 40 years now. Almost everything that could be done has been done. Even so, continuing to make the most realistic driving games possible takes the fun out of striving for novelty. Even a modicum of creativity would have been welcomed here.
Project CARS is the antithesis to comparatively insane driving games such as Mario Kart, making it a perfect game for people interested in not having a good time.
I am biased, because I have never wanted to drive a real sports car outside of a video game because real driving comes without the appealing fantasy involved in driving without traffic laws and sometimes faulty parts. More dynamic games such as Need for Speed and Driver invoke disbelief by having cars perform in impossible (or strictly unsafe) ways, but their designers understood that games need to be unrealistic in order to be fun and challenging. Older Burnout games make crashes and explosions into a Michael Bay-esque spectacle to rack up points in certain modes, for example. Cruis’n USA and its sequels escort players into a world in which races can happen anywhere and feature any model of car, regardless of performance differences.
My level of nostalgia for those games is indeed high. I can’t help but compare Project CARS and its ilk to these older titles. To be fair, I shouldn’t directly compare them. There is some value to such simulation games, and that is using the available technology to render in-game locales with jaw-dropping graphics.
Graphics like this were a dream in 2005, but the hype from back then is almost exactly the same. Just add better hardware, the game plays the same regardless. The tracks are nice, but interacting with those tracks is restricted to driving.
Bottom line, this game does not appear to be flawed or poorly designed in any way, despite the developers pulling it back into the shop time and time again. But it also does not look particularly fun for folks outside of car enthusiast circles. Racing-game fans may get a kick out of it, if they make sure to judge the game on more than its looks. I predict that Project CARS will simply exist and will likely continue existing in a bargain bin near you when it finally releases.
Project CARS is now slated to be released in mid-May.